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There's too many annoying things that make Riptide not as fun as the first. Quitting and reloading has the problem of not knowing where your character will be as it's often not where you last were. Not on the total opposite side of where your character last was. It should leave your character where you quit. I exited the game after the survivors moved from Paradise camp to Halai Village, but when I reloaded my game I was not in Halai village which is SE, for some stupid reason my character was all the way fartherest south west point in Pearl Sands. Still no autosave added, not being able to save when you want is a pain, the game only saves when you quit or reach cheackpoints. I liked how it was In the first game, the area would stay clear for quite a long while.
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They seem to make respawns in Riptide way too fast. I clear an area and zombies respawn moments later.
#How long is dead island riptide full#
(I know zombies could throw weapons in the first game, but that didn't result in 1 hit kills with full health). Zombies are meant to be mindless and it takes a being with a mind and reason to be able to use a weapon. A bit ridiculous and contradictory considering they aren't smart enough to climb a ladder, but are smart enough to use and throw a knife at you. Ordinary Walker Zombie's can one hit kill very accurately by throwing a weapon at you. Also going into another zone such as a building and out again will cause the side quest you were tracking to change to tracking the main quest instead. This is really annoying, that I have to trek all that way again. Really annoying that when you go into bungalows and caves they load as a seperate area and when you go back out everything is reset including zombies, cars and items. I carried a fuel container to a petrol bowser and left it there and went into the nearby bungalow which loaded as a seperate zone and fought some killer zombie and came out and my fuel container was not there anymore, it was listed as back where I picked it up from. Rewards should be equivalent to my characters lvl. For completing a mission my lvl 70 character is awarded a purple lvl 15 pistol.
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Dislike that still guns can only be found in later lvls, nor can you store excess ammo in your inventory, can only have maximum in your gun and that's it. It feels more like a tunnel than open world.
![how long is dead island riptide how long is dead island riptide](https://www.dtbps3games.com/wp-content/uploads/2020/04/Dead-Island-Riptide-Definitive-Edition-PS4.jpg)
Walking slowly through flooded jungle becomes tiresome. Story was not as good as the first and neither were the locations, weren't as interesting or as fun to explore. I like that I could import my lvl 52 character. With some minor improvements such as alcohol, molotov's grenades no longer taking up inventory space and there are now specific weapons classed as throwing which also don't waste inventory space, such as throwing knives. Sure I loved the first Dead Island, but Riptide doesn't improve anything that needed improving. With some minor improvements such as alcohol, molotov's grenades no longer taking up inventory space and there are now specific weapons classed as throwing which also don't waste inventory space, such as throwing This game is pretty much just like the first game. This game is pretty much just like the first game.